|  | Livewire Aircraft PackagerDownload links are at the bottom of the page. Please read this entire page
  before attempting to use Livewire Aircraft Packager.Livewire Aircraft Packager (LWAP) is an aircraft package creation tool, designed
  particularly for Fleet Management at Livewire. Using
    LWAP,
    the
    user only needs to maintain a single aircraft package, known as the template
    package, for each division aircraft model instead of many individual aircraft
    packages. In this way, if a change is made to any component of the package,
    such as textures, sounds, gauges, panels, aircraft.cfg or the FDE, those changes
    only need to be made once. Then, LWAP creates all the individual aircraft packages
  based on the template package. It is, of course, up to the Fleet Managers of the divisions to decide
    whether or not to use this time-saving product.  Template PackageThe most important element one must learn for using LWAP is the configuration
  of the template package. LWAP does not modify the template package
  in any way. The template package is based on the aircraft element of any normal aircraft
  package.
  Therefore,
  it
  contains
  at
  the least
  a model, panel, sound,
  and template subdirectories as well as an aircraft.cfg an
  an .air file. The aircraft must be using [fltsim.0] in the aircraft.cfg and
  the following values need to be set correctly: 
  sim=ui_manufacturer=ui_type=visual_damage= (if necessary)kb_checklists= (if available)kb_reference= (if available)description= (if available)atc_heavy= (if necessary) All other required values will be set by LWAP and will be overwritten in the
  output packages if included in the template aircraft.cfg. LWAP will
  automatically set the new parking codes fields as well. The following elements, not usually found in an aircraft package, are necessary: 
  An !AircraftIDs.txt in the root of the template
      package. This text file must contain one or more tail numbers. For each
      tail number included
    in this file, LWAP outputs a single aircraft package. The tail numbers should
    be listed one to a line.An !SimVersions.txt in the root of the template
      package. This text file must contain one or more flight simulator versions.
      The versions should be listed one to a line in the format FS####. (e.g.
  FS2004) For each simulator version found in this file, the Create Full
  Installation Structure feature will create a separate package. The following elements, not usually found in an aircraft package, are allowed
  but not necessary: 
  Zero or more aircraft-specific texture directories named texture.N###DD where
    ### is the number designation and DD is the division code. These
    directories contain only those textures specific to the individual aircraft.
    Usually,
    this will
    be either the fuselage or tail texture that contains the tail number. When
    LWAP is creating the output packages, it first copies the contents of the
    normal texture directory and then copies the contents of the aircraft-specific texture.N###DD directory
    over that. Additionally, an empty text file named !LWAircraftPackager.ignore should
    be included in these directories.A gauges.root subdirectory. This optional directory can contain
    any files that should be ultimately installed to the <MSFS>\Gauges directory.
    Additionally, an empty text file named !LWAircraftPackager.ignore should
    be included in this directory.A modules.root subdirectory. This optional directory can contain
  any files that should be ultimately installed to the <MSFS>\Modules directory.
  Additionally, an empty text file named !LWAircraftPackager.ignore should
  be included in this directory.A sound.root subdirectory. This optional directory can contain
  any files that should ultimately be installed to the <MSFS>\Sound directory.
  Additionally, an empty text file named !LWAircraftPackager.ignore should
  be included in this directory.A effects.root subdirectory. This optional directory
      can contain any files that should ultimately be installed to the <MSFS>\Effects directory. Additionally,
      an empty text file named !LWAircraftPackager.ignore should be
  included in this directory.Zero or more directories named after Flight Simulator versions
      listed in the !SimVersions.txt file. (e.g. \fs2004) Any files
      or directories found in one of these version-specific directories will
      replace
      the equivalent
      file or directory in the main template only for packages created for that
      simulator version. Because any subdirectory here will completely replace
      the main template directory, and not just "overwrite" it, all files that
      should be in the final package must be included. (e.g. If the only file
      that is different between the FS2002 and FS2004 versions of a panel are
      the panel.cfg, you will still need to have the panel image files in both
      the main panel directory and in the version-specific panel directory.) Additionally,
      an empty text file named !LWAircraftPackager.ignore should
      be included in these directories.Any other directory may also reside in the template package, such as paintkits
    and temporary directories. As long as an empty text file named !LWAircraftPackager.ignore is
    included, the directory will not be included in the final output packages. User-Interface UsageThe LWAP user-interface consists of only a few elements. Most of the configuration
  of the aircraft packages is based on the configuration of the template package
  (see above). 
  Template Folder - This should be set to the root of the
    aircraft template folder. To be clear, this is the directory that contains
    the !AircraftIDs.txt file, the aircraft.cfg and .air files,
    and all the normal and optional directories such as the texture, texture.N###DD,
    and modules.root directories.Output Folder - This should be set to any folder. All
     output from LWAP will be placed in this directory. This directory may not
    be the same as, or be a subdirectory of, the Template Folder.Division - This should be set to the appropriate airline
    division.Create Full Installation Structure - When enabled (default),
    LWAP will output the full directory structure required for Livewire aircraft
    packages. If disabled, only the aircraft portion of the package will be created,
    the zip options will be disabled, and any gauges.root, modules.root,
    and  sound.root directories will be ignored.Create .ZIP  - When enabled, LWAP, after
      creating the output aircraft package, will also create a properly named
      .zip file
    for each Flight Simulator version listed in the !SimVersions.txt file.File Ignore Filter - This optional field designates any
    filenames or filename wildcards that should be ignored when copying the files
    to the aircraft packages. This field can contain multiple values with each
    value separated by a semicolon (;). By default, targa (.tga) and photoshop
    (.psd) documents are ignored. Omit Manufacturer - When enabled, LWAP
      will leave out the manufacturer from the aircraft title and the aircraft
      directory. (e.g. An aircraft with ui_manufacturer=Aerospatiale and
      ui_type=ATR72-200 would usually be entitled  (for LivewireExpress) LivewireExpress
      Airlines - Aerospatiale ATR72-200 N270LE.  However, when this feature
      is enabled, the aircraft will be entitled LivewireExpress Airlines
      - ATR72-200 N270LE.)Single Tail Number - When enabled, LWAP
      will only create packages for the single tail number in the edit box. There is no command-line parameter for this function.  Command-Line UsageAll fields that can be set in the LWAP user-interface can also be set from
  the command line. The reason for this functionality is so that batch files
  (.bat) can be made for any template packages and the user-interface can be
  entirely avoided. The command line switches are as follows: 
  /path_template="<Full Path to Template
          Folder>" (If
    present, Template Folder is set appropriately. Quotation
    marks must be used as shown.)/path_output="<Full Path to Output
          Folder>" (If present, Output
      Folder  is
    set appropriately. Quotation
  marks must be used as shown.)/division=# (Replace # with: 0 for Livewire; 1 for EuroLivewire;
      2 for LivewireExpress; or 3 for AeroLivewire.)/create_full (If present, Create Full Installation
        Structure is
    enabled, otherwise it is disabled.)/create_zip (If present, Create .ZIP is
      enabled, otherwise it is disabled.)/ignore_filter="<Ignore Filter Text>" (If
      present, File
      Ignore Filter is
  set appropriately. Quotation marks must be used as shown.)/run (If present, Create Packages is automatically
     launched.)/omit_manufacturer (If present, Omit
        Manufacturer is enabled, otherwise it is disabled.)/versions:FS####,FS#### (If present, will only create packages for the one or more MSFS version indicated. MSFS version name must match that from the !SimVersions.txt. There is no GUI version of this command.) /rotorcraft (If present, indicates that the aircraft is a rotorcraft. This is necessary for FSX.) [Deprecated] /create_2000 (If
        present, Create .ZIP for FS2000 is enabled, otherwise it is
        disabled.)[Deprecated] /create_2002 (If
        present, Create .ZIP for FS2002 is enabled, otherwise it is
        disabled.)[Deprecated] /create_2004 (If
        present, Create .ZIP for FS2004 is enabled, otherwise it is
        disabled.) Therefore, if all of these fields are set properly, including /run, then
  the user-interface can be avoided entirely. NotesDue to time limitations and the small number of users, all of whom are competant
  with computers, this program is not multithreaded. Therefore, certain long
   operations, such as zipping the packages, will make LWAP appear to "freeze".
  It was a conscious decision to leave this functionality out and it would be
  a waste of time to include it. To cancel
  a Create
  Packages operation
  once launched, simply press the Cancel button on a file copy
  progress dialog boxe when it appears.
  The whole
  operation
  will then abort. As of version 0.2, the !LWAPTemp folder will be deleted upon successful generation of packages. This has the additional benefit of allowing for batch files to call LWAP consecutively. (e.g. I ran a batch file last night that generated the entire LE fleet for FSX in 18 minutes.) LWAP will not, however, delete the unpackaged aircraft package folders (one per tail number) just as before. This is intended, as it makes it easier to spot check generated packages. Remember to delete these folders before running another LWAP package generation for the same tail numbers.  Step-by-step
  Copy just the aircraft portion of an existing aircraft package into a new
    directory which will be the Template Folder.Create an !AircraftIDs.txt text file in the root of the Template
      Folder and input all applicable tail numbers for the aircraft, one
      per line.Create a !SimVersions.txt text file in the root
      of the Template Folder and input all flight simulator versions
      that this template package is applicable to, one per line.If the aircraft includes textures that are different per-aircraft, create
    a texture.N###DD folder for each tail number and put only the aircraft-specific
    textures in each.If any gauges, modules or sounds need to be included for the MSFS installation,
    put them into folders named gauges.root, modules.root, and sound.root in
    the template folder, respectively.If any part of the package needs to use different files
      for one version of Flight Simultaor that another, create a directory named
      after the MSFS version (e.g. \fs2004) and put the files or directories
      in there, just as you would into the main template package.Create an empty text file named !LWAircraftPackager.ignore in
     all texture.N###DD directories (step 3), any *.root directories
     (step 4) and any supplemental directories that should not be included in
     the output aircraft packages.Launch LWAP and set all options appropriately.Press the Create Packages button.LWAP will take some time to copy and, optionally, zip all of the files.
    If Create Full Installation Structure, Create .zip, and at least
    one Flight Simulator version is selected, LWAP will output packages ready
    to be tested and uploaded to the Livewire FTP. Sample TemplateA sample template package is available for the LivewireExpress Airbus A320
  (this package may become out of date, please do not use it or the aircraft
  packages
  it outputs for anything other than learning to use LWAP). The abridged package
  only contains two aircraft-specific texture directories instead of the original
  ten. To create output packages from this sample template do the following: 
  Download LWAP (bottom of page) and install it into any directory.Download the full
      template package (~10 MB) or the abridged
      template package (~5 MB).Create another directory and unzip the template package into it. This directory
    is your Template Folder.Create another directory to be your Output Folder. This cannot
    be the same as, or a subdirectory of, your Template Folder.Launch LWAP.Set the Template Folder to the folder created in step 3.Set the Output Folder to the folder created in step 4.Set the Division to LivewireExpress.Make sure Create Full Installation Structure, and Create .zip are
      checked.Press Create Packages.When complete, all the output packages will be located in your Output
      Folder. DownloadMost recent release shown in bold type. 'B' signifies a "beta" version. 
	Self-Extracting RAR ExecutableLWAircraftPackager-v0.2.65.0B.exe
 
 Compressed RAR Archive
 LWAircraftPackager-v0.2.65.0B.rar
 
 Compressed ZIP Archive
 LWAircraftPackager-v0.2.65.0B.zip
 
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